Friday 23 September 2011

3d max first design

today I had a try at making a character from the standard primitive shapes in 3D Max overall it was fun I created the body using various shapes from box to sphere although you can't see properly due to the rendered image I created a jet pack for my character, I also gave it a ninja type staff in one hand where as in the other hand I created a Tron Evolution like blade/disk I also added some 3D text on the chest and gave him a red hat

Thursday 22 September 2011

API


I learnt about API which Is basically a translator for a computer. A computer cant view 3D images so the 3D image is sent through the API which then breaks it down into binary(computer language) which basically takes coardinates of the corners, edges etc, it is then sent to something we call a pipeline which has 6 processes one being breaking the image into binary, then it uses the light factor which after 3D is converted to 2D and at the end where the computer is viewing a bunch of numbers(binary) we are seeing a 2D image. Open GL and direct 3D are a few examples of API. (that's my brief understanding)

Friday 16 September 2011

reflective post

today i learnt how to use 3dmax basics and created an abstract scene using the standard primative shapes.