Tuesday, 12 March 2013

Music shop update 1

I've started modelling the music shop from home to make up for lost time, so far I've modelled the front and from that extruded 3 more walls and for the last wall I'm creating polygons manually in order to make it one mesh


Thursday, 7 March 2013

Salts mill update 4

this is the end result of the door it took longer than expected as i couldn't the mils vertexes aligned as the door had different points which led me to delete half the door then duplicate it which i then grouped them making the corners identical making a lot easier to align it

Salts mill update 3

i created the door separately and im trying to allighn the salts mill vertex with the shape of the door so then i can extrude that area and fit the door inside

Wednesday, 6 March 2013

Salts mill update 2

this is the salts building with the windows done took time but im proud of the end result

Salts mill update 1

a quick update ive been struggling with the windows on the salts building but my tutor helped me by copying one window and then moving it to the correct position but that was not all i had to delete some polygons and then move the window to its place where then i had to create faces which is a difficult process

Monday, 25 February 2013

Music Studio Induction

Today we had an introduction to the music studio (well the one in college anyway) we where shown two dynamic microphones one was a rm57 model and the other was a rm58 both were industry standard, one was used to record vocals whereas the other one sounds ie. drums, footsteps etc.
We where shown something called a mixer which you plug the microphones into it acts as a control station for the output of the sound coming from the microphone. On the mixer there are tons of buttons but we were only taught the basics for now they included volume and several effects.
We also used a program called audacity 1.3 beta which I had some experience with from my previous school, on it we were asked to have a go at recording and playing with different effects that were pre-installed on audacity. We were also given a quick 101 on safety of the equipment making sure no food or drink was in the studio as water an electronic is a fire hazard and food could get stuck in the instruments and buttons.

For our 3D project me and my second in charge Steven had a quick talk of how we where going to implement sounds in our 3D trailer. We decided we needed footsteps and general sounds of outside ie. people talking, wind, cars etc. we also talked about voice overs which at the moment we don't where we are going to include it the rest we are still brainstorming.

Thursday, 14 February 2013

quick update

today ive been concentrating on my 3d model and have completed 40% of my first building