My 3D Render
Professional Example
Next time i think i could improve is not spend too much time thinking of ways to model and just go for the simplest option.
I think i need to improve on modeling bigger objects in less time also i need to practice with more lighting and start learning advanced texturing instead of just drag and drop. I also need to start exploring other tools and modifiers to broaden my 3D skills and make my models more professional.
I think my Salts Mill modeling went well but it took too long, i also got my texture right for the buildings and environment but the thing that went well the most was my animation the end result was real smooth as i did it in 30fps.
my time management was probably the weakest point during the project as i spent too much time on one building and came very close to not having my work rendered in time.
in the past year i have learned many skills including how to do stitching (dot to dot in 3D) i also learned more about texturing, animation and basic lighting.
Id have to say i am most confident with animation and stitching at this stage but will try to get more confident with modeling.
I think in the end i didn't get what i intended at the start but i got something better even with obstacles with program compatibility and technical issues.
In my eyes i have got a long way to go to reach a professional standard with the lighting, modeling, texturing etc but with practice i will get there.